TG-Gallium3D
Tungsten Graphics' broad experience with a wide range of programmable graphics engines coupled with our deep experience in building just-in-time (JIT) compiler stacks to support graphics shader languages has led us to develop TG-Gallium3D. Following the lead of other well established compiler technologies (like GCC), TG-Gallium3D is a hardware- and API- neutral intermediate format that will allow Tungsten Graphics to efficiently build graphics drivers to support a variety of hardware platforms for modern 3D APIs on various OS environments.
For more detailed technical information, please see the Gallium3D Wiki.